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Mech Mice Tactics
MechMiceTactics2

The official logo.
Information
Released July 9, 2013 (Beta Test)
October 8, 2013 (Official release)

December 18, 2013 (iPad release)

Created By Hyper Hippo Productions
Website? http://mechmice.com/

Mech Mice Tactics is a massive multiplayer tactical combat game (multiplayer is only available in Mech Mice Academy) created by Hyper Hippo Productions. The original name (simply Mech Mice) was announced March 15th, 2011, and concept art was revealed in late 2010 and early 2011. The original logo was proposed by Louda Media in March but the original logo was not fully adopted. Its placeholder name, Robots and Mice, was later changed to Mech Mice and then on March 1st, 2014, was changed Mech Mice Tactics.

Lance Priebe (aka Rsnail) decided to hire The Miller Brothers to write a book based on the game. The book, finished in February 2012, was released later, called Mech Mice Genesis Strike

HistoryEdit

Mech Mice Tactics was originally first announced back in December of 2010 on the Rocketsnail blog. A few month's later the title of the game was first announced on March 15th, 2011. The beta was released on July 9, 2013 and ended October 7, 2013. It was then officially launched on October 8, 2013 as just Mech Mice. On March 1, 2014, they renamed Mech Mice to Mech Mice Tactics and released all units and chapters for all to use.

AboutEdit

Mech Mice Tactics is a tactical strategy game about mice fighting against the Dark Union. Players each control a Squad of three Units (certain levels allow you to have more), each with different strengths and weaknesses. Players can play missions, earn Gears and unlock units. Players will also have the ability to battle each other in the future, though multiplayer is currently only available in Mech Mice Academy. The game is created for kids 10+, for cartoon violence (no official rating has been given). Apple has given Mech Mice Tactics (App) a rating of 9+ for Frequent/Intense Cartoon or Fantasy Violence for the Mech Mice Tactics (App).

DescriptionsEdit

Old DescriptionEdit

Long ago, the creatures of Megiddo struggled for survival, forced to burrow in order to escape the harsh landscape and savage beasts who roamed the surface. But all of this changed when a colony of mice happened upon a mysterious shard of light and energy buried deep underground. This Shard forever changed the mice, granting them long life and advanced knowledge.

In time, more shards were discovered by the colony further enhancing their strength and abilities. They became the Mech Mice, guardians of the shards and protectors of innocent creatures everywhere.

Today, the Great Colony flourishes but there are some who wish to control the power of the shards for a darker purpose...

Official DescriptionEdit

Mech Mice Tactics is a strategy game for players young and old. A combination of board game think-and-move with a thrilling action packed story, each chapter introduces new characters, challenges, epic battles and also includes:

 -Up to 6-8 hours of gameplay in each chapter in Story Mode
 -Unique units with distinctive special abilities 
 -Endless mix-and-match play in Adventure Mode

Mech Mice is created by Hyper Hippo Productions, and is committed to creating safe, friendly and entertaining environments for kids. Check out our website to learn more.

Mech Mice App DescriptionEdit

Select your units, assemble a squad of meched out mice, and lead them into splatterific turn-based battles against sinister swarms of mutant cybug armies. As a member of the Mech Mice order, you are called to defend the innocent creatures of Roden from the Dark Union.

Development Edit

MM level model2

The wire-frame for the level Beacon Quest, known today as The Beginning.

Mech Mice Tactics was created by Hyper Hippo Productions using Unity3D. The development of the game wasn't well known until summer 2012, when Lance Priebe (Rsnail) started posting about how the team creates Mech Mice levels.

The team first makes a map of the level/mission, and then create illustrations based on the level. The team then creates a 3D wire-frame, that depicts where squads can move, and the environment. After that the team draws sketches of details for the map, like rocks, logs, trees, etc.

The game started Beta Testing on July 9, 2013[1], and everyone was allowed to help to test it. As regular users were allowed to play on the first few levels, Founders were granted full access to all levels available at the time.

Finally, on October 8th, 2013, the beta testing ended and Mech Mice Tactics was officially launched.

LevelsEdit

Chapter 1Edit

Chapter 2Edit

Gallery Edit

Book Edit

Main article: Mech Mice Genesis Strike

Merchandise Edit

Main article: Mech Mice Merchandise

Trivia Edit

  • Mech Mice Tactics had a beta testing stage which started on July 9, 2013. It was originally announced to be released to test in October of 2012 and then early 2013, but Lance Priebe needed more time.
  • Mech Mice Tactics is powered with Unity3D.
  • Fans of Mech Mice kept asking if there would be a beta hat (similar to Club Penguin). Lance declined, saying that there would be Beta the Grunt Unit for the testers and Founder Units for Founders during the Beta Test. In March 2014, the Founder Units became available for all to use freely due to lack of players after launch.
  • Mech Mice Tactics is available on PC and iPad currently. They are looking to expand further.
  • Hyper Hippo Productions officially posts updates about the game's development on their official Facebook Page. They're also on Twitter and YouTube.
  • Mech Mice Tactics was originally created by Rocketsnail Games, but since Lance became the co-founder of Hyper Hippo Productions, the new company has taken charge of development.
  • The story of Mech Mice Genesis Strike actually takes place 2 years before the game.

Sources and ReferencesEdit

See AlsoEdit

Start a Discussion Discussions about Mech Mice Tactics

  • Early Mech Mice Prototypes

    4 messages
    • Vision0 wrote: I saw them before. What do you think of the gameplay? Sure the current format with hexes is great, but how good would the game...
    • Mech Mice's twitteer answerede my question about the franchise being dead, look: "nope! We learned a lot from our first beta launc...

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