Hexagons, or Hexes are the multiple platforms that make up the ground placement of which your unit can move to a certain number of different spaces, depending on your current Unit.
There are three main types of hexagons based on color, they are solid blue, broken blue, and red.
- Solid Blue
- Solid Blue Hexagons indicate to the player that if he/she moves to that space, they are able to take a second turn after that, either moving, attacking or activating something during either one of those turns.
- Broken Dark Blue
- Broken Dark Blue Hexagons exist specifically for the act of moving a large distance, a distance that uses up a Unit's entire turn.
- Cody Vigue answered a question in his interview of why they chose hexagons and he stated that it would give the player more choices than other shapes, such as squares.
- Hexagons were not originally in Mech Mice Tactics during early development as seen in Chris Hendricks' video "Mech Mice Test - Running to the Orb" in July 2011.
- Despite having no actual purpose in Mech Mice Academy, the ground placement is still made of Hexagons.